Training for Agents
Summary
- Exploration
- Unreal Engine
- PC / Web
- 1 year of development
It is an interactive 3D navigation and exploration application, the objective is to find different objects in the place, and then assemble them to access new areas. The system features achievements and indirect control mechanics that are fully customizable from the Unreal Engine editor.
In this project, I developed the entire navigation system, as well as the initial mission system. I also designed and programmed the UI/UX, making it customizable from the editor so that it could be used in multiple client schemes.
For the indirect control system I programmed a mission model linked to objects in the scenario, which allows events to be generated in doors, installation areas and manipulation of objects.